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“It was interesting to figure out what type of machines would live in different ecological zones, and how they would interact with each other, their environment, and of course humans. The latest example of this phenomenon emerged this weekend, reacting to new footage from Horizon Forbidden West, the upcoming sequel to 2017s’ Horizon Zero Dawn. “We’re getting to explore a new area within the world of Horizon,” Politeski continues. Now that Aloy is venturing into a new environment, there are also more possibilities for the team to explore other machine forms. Guerrilla has revealed new details about the deadly mechanical fauna that inhabit the world of Horizon. “During Horizon Zero Dawn’s development, we had a ton of ideas - of course not everything could make it into the first game, but now with Horizon Forbidden West we’ve been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts,” the designer said. Horizon Forbidden Wests machines are deadlier and smarter than they were in Zero Dawn. Horizon Forbidden West continues the story of Aloy half a year later after the event of the Zero Dawn, a young huntress of the Nora tribe sent on a quest to.
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Discussing the game in a new blog post on Sony’s PlayStation site, Guerilla Games‘ principal machine designer Blake Politeski revealed that ideas that first came up in Horizon Zero Dawn but never made it into the game can now be fleshed out with the sequel.